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Description |
Canoe Polo, also known as Kayak Polo, is a dynamic team sport contested on open water or in a swimming pool with two teams of five. It combines paddling and ball handling skills within a contact team game. The ball can be thrown by hand or flicked with the paddle to pass between players and shoot at the goal. Canoe Polo is one of the two Canoe disciplines featured at The World Games 2022, together with Canoe Marathon. |
Goal |
The aim of the teams is to score more goals than the opponent in order to win the game. Goals are scored by putting the ball through the opponent’s goal. |
Format |
- Two groups of four teams. Single Round-robin games in both groups. All teams qualify for crossed quarter-finals. - Losing quarter-finalists match-up in a consolation round. - Winners of consolation round compete for 5th position, losing teams compete for 7th. - Winners of quarter-finals qualify for the semi-finals. - Losing Semi-finalists compete for Bronze. Winning semi-finalists compete for Gold and Silver. |
Rundown |
Two halves of 10 minutes are played per game. At the beginning of each half, players form each team line up to start, stationary, with some part of their kayaks on their own goal line. Only one player per team sprints to the middle of the pitch to win possession of the ball. Players are allowed to possess the ball for a maximum of 5 seconds before passing or shooting, or the team will lose ball possession. The ball can be controlled by hand or by paddle. There are no traditional, fixed goalkeepers. The defending team positions one athlete under the goal and is considered as goalkeeper. While contact is allowed elsewhere on the pitch during ball possession, goalkeepers can’t be moved or pushed out of their position by any opposition player. In case of a tie, 5 minutes of overtime are played consecutively until a team scores a goal. The first team to score a goal in an overtime period wins the game. |
Tactics |
A one-minute time-out can be called per team and half. It may be called in the first seven minutes of the half when the team is in possession and outside the six-metre area. Athletes must be ready to re-start from their approximate same position after one minute. Offensive: - Overload: 1 or 2 players attack the side of the zone, pushing the defensive players together and creating space for a 3rd player to sprint into the newly created space, receive a pass from the 4th player and take a direct shot on the goal. Defensive: - 3–1: Three players form a row above the goalkeeper, 1 to each side and 1 directly above the keeper. This formation can provide a very solid defensive line, by protecting the sides and the middle. The remaining player patrols the top of the zone with the aim of pressuring the ball and stopping players running into gaps in the defensive line. |
Judging |
Two referees control the match. When any part of the ball touches the physical sideline or the vertical plane of the physical sideline, or touches any overhead obstacle, the team that was not the last to touch it with their paddle, kayak or person is awarded a sideline-throw. Whenever the ball goes out over the team's own goal line and has been last touched by the other team, then a goal line throw is awarded. If the ball goes out over the team's own goal line and was last touched by their own team, then a corner throw is awarded. If a player capsizes and leaves their kayak, the player cannot take any further part in the play and leaves the playing area immediately, with all of their equipment. Players can only be replaced if leaving their own goal line with all capsized equipment, or during a break in play. Substitution is allowed at any time, including during time-outs. Exit and entry of players for substitution may be anywhere along the team’s own goal line, provided all the player’s kayak and equipment has left the playing area before the substitute may enter the playing area. A player leaving the playing area solely as part of the action of the game is not subject to the conditions for re-entry. Penalty shots can be awarded under the following circumstances: Inside the 6 m area: - For any deliberate or dangerous foul on a player in the act of shooting. Outside the 6 m area: - For any deliberate or dangerous foul on a player in the act of shooting for a near-certain goal while the goal is not defended. |
Penalties |
Possible penalties: - Free shot after a goal - 6 meter penalties for special fouls - green card = warning + don't do this again - yellow card = 2 minutes out of game + don't do this again - red card = out of match + next game The Jury can decide on additional sanctions. |
Appearances in TWG 2017 | Yes |
Appearances in TWG 2013 | Yes |
Appearances in TWG 2009 | Yes |
Appearances in TWG 2005 | Yes |
Title holders in TWG 2017 |
Team Men
Team Women
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Title holders in TWG 2013 |
Team Men
Team Women
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Title holders in TWG 2009 |
Team Men
Team Women
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Title holders in TWG 2005 |
Team Men
Team Women
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